Source code for alf.algorithms.reward_learning_algorithm

# Copyright (c) 2020 Horizon Robotics and ALF Contributors. All Rights Reserved.
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# Licensed under the Apache License, Version 2.0 (the "License");
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#      http://www.apache.org/licenses/LICENSE-2.0
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from typing import Callable

import alf
from alf.algorithms.algorithm import Algorithm
from alf.data_structures import AlgStep, TimeStep


[docs]@alf.configurable class RewardEstimationAlgorithm(Algorithm): """Reward Estimation Module This module is responsible for computing/predicting rewards """ def __init__(self, name="RewardEstimationAlgorithm"): """Create a RewardEstimationAlgorithm. """ super().__init__(train_state_spec=(), name=name)
[docs] def train_step(self, time_step: TimeStep, state, rollout_info=None): """ Args: time_step (TimeStep): input data for dynamics learning state (Tensor): state for dynamics learning (previous observation) Returns: AlgStep """ pass
[docs] def compute_reward(self, obs, action, state): """Compute reward based on the provided observation and action Args: obs (Tensor): observation action (Tensor): action state () Returns: reward (Tensor): compuated reward for the given input """ pass
[docs]@alf.configurable class FixedRewardFunction(RewardEstimationAlgorithm): """Fixed Reward Estimation Module with hand-crafted computational rules. """ def __init__(self, reward_func: Callable, name="FixedRewardFunction"): """ Args: reward_func (Callable): a function for computing reward. It takes as input: (1) observation (Tensor of shape [batch_size, observation_dim]) (2) action (Tensor of shape [batch_size, num_actions]) and returns a reward Tensor of shape [batch_size] """ super().__init__(name=name) self._reward_func = reward_func
[docs] def train_step(self, time_step: TimeStep, state=(), rollout_info=None): """ Args: time_step (TimeStep): input data for dynamics learning state: state for reward learning Returns: AlgStep """ return AlgStep(output=(), state=state, info=())
[docs] def compute_reward(self, obs, action, state): """Compute reward based on current observation and action Args: obs (Tensor): observation action (Tensor): action state: state for reward calculation Returns: reward (Tensor): compuated reward for the given input state: updated state, currently simply passing the input state """ return self._reward_func(obs, action), state